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Create hair in maya 2016 tutorial
Create hair in maya 2016 tutorial







I’m using Maya 2016 and the UI is slightly different from previous versions, so the EP Curve Tool may be located in Create>EP Curve Tool. To do this go to Create>Curve Tools>EP Curve Tool. Do you want to convert an existing classic Hair simulation to nHair? See Convert classic Hair to nHair. So with the asset opened in Maya, it’s now time to start creating our hair guides.Do you want to constrain hair to other Nucleus objects such as passive collision objects? See Constraining Nucleus objects.Will hair collide with other objects in such as nCloth or nParticles? See nDynamic Collisions.Do you want to use dynamic curves for a non-hair simulation? For more information, see Creating other models and effects with hair and also Make curves dynamic.See Select which UV set to use for Hair (polygons only). If creating nHair on a polygon, which UV set do you want to use? Use UV sets to define where the hair goes and to control its distribution and density.Also, you can create multiple hair systems on the same surface, which can be helpful if you’re adding bangs (fringe) to a model. What kind of hair style to you want to create? If short and simple, you can keep your Points Per Hair (segments) low, but if you’re creating long hair or a short, complex hairstyle you need more segments for flexible, natural looking hair.

Create hair in maya 2016 tutorial how to#

He begins by showing how to create simple hair on a sphere to demonstrate XGens fundamental principles and tools.

  • Do you want to include Rest curves in your hair system? See Start, Rest, and Current Position curves and Create Rest Curves. In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold.
  • create hair in maya 2016 tutorial

    Do you want to include passive hair curves in your hair system? See Passive hair curves.For more information, see nHair Output and Rendering Hair. How do you want to render hair? The renderer you want to use affects what Output setting you choose when you create hair.Do you want to create nHair based on the UV coordinate grid of your polygon surface, or do you want to specify that nHair is generated from selected components on your object surface.

    create hair in maya 2016 tutorial

    Before creating nHair, consider the following:







    Create hair in maya 2016 tutorial